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It's the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm!
Rules of Play

Khet is fun and easy to learn because all the pieces move in the same way. The object of the game is to illuminate your opponent's pharaoh by bouncing your laser beam off the mirrored pieces and around the playing field. You can learn how to play in minutes.

PIECES
Pharaoh Djed Obelisk Pyramid

Set up the pieces in one of the three starting positions given on the back of the instruction booklet. As you become familiar with the game, you can invent your own starting configurations to create new possibilities and challenges.

Players take turns, each player moving only his/her own pieces. Silver always moves first. All the pieces, including pharaohs, can be moved.

A turn consists of moving a piece one square in any direction (including diagonally) or of rotating a piece 90 degrees either clockwise or counterclockwise without changing squares. A piece cannot be moved and rotated on the same turn or rotated more than 90 degrees on one turn.
 
No red piece can move into the silver squares and no silver piece can move into the red squares.

Except for the djed piece, no piece can move into a square occupied by another piece.

The djed piece can move into a square occupied by a pyramid or an obelisk of either color; the pyramid or obelisk then goes to the square the djed piece started from. In other words, the djed piece can swap places with an adjacent pyramid or obelisk, but not with a pharaoh or another djed piece. Neither piece rotates.
 
The obelisks have the power to stack or unstack on top of each other. In the stacked configuration the player may either move the stacked obelisks as one unit one square (as shown in example A) in any direction or unstack the top obelisk moving it one square in any direction while leaving the bottom obelisk in its place (as shown in example B). If a stacked obelisk is hit, only the top obelisk is removed from play leaving the bottom obelisk to remain in its position on the board. You can only stack once, so there are no triple or quadruple stacks allowed. Only obelisks of the same color may be stacked.
 
When a player has moved, she/he pushes his/her laser button, sending the beam around the field. Once the player removes his/her hand from the piece, the move cannot be taken back and the laser must be fired. Players may not test where the beam will go by firing the laser before completing their moves! (When the laser beam hits one of the mirrors, it will always turn 90 degrees, as shown in the diagrams below. The beam always travels along the rows and columns; as long as the pieces are properly positioned in their squares, it will never go off at weird angles).
 
When the player sends the laser beam around the field, it will stop either on the wall of the field or on the non-mirrored surface of one of the pieces. If it stops on a pharaoh, the player whose pharaoh is illuminated loses the game. If it stops on any other piece, that piece is removed from the board (even if it is the player's own piece). The laser is fired only once a turn. The turn is over whether or not a piece is hit.
 
The game ends when the beam hits a pharaoh. The winner is the player whose pharaoh wasn't hit. A player who hits his or her own pharaoh is out of luck.
 
If the same board arrangement appears for a third time in the same game, i.e., the same pieces of the same colors occupy the same squares in the same orientations, the player making the next move can declare a draw.
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